//diag_log format["Setting up fnc_modify_money"];
//fnc_modify_money = {
	_money = player getVariable "money";
	_money = _money + (_this select 0);

	if (_money > 16000) then {
		_money = 16000;
	};

	player setVariable ["money", _money];
	hint format["Balance: %1$", _money];
//};
